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Guitar Hero Turns 20 – The Plastic Guitar That Connected Generations Between Rock Generations

Marking two decades since the legendary game first launched across the Atlantic, offering everyday gamers the opportunity to become rock legends. Not literally, but try telling that someone who's nailed Free Bird’s four-minute instrumental break before a packed crowd of friends.

Created by Harmonix, the game gave players a guitar-shaped controller to follow on-screen cues moving along the screen synchronized to the music. Each riff corresponded to particular chords, creating the sensation of a genuine live show.

The studio had already experimented in the music genre prior to teaming up with the publisher, which was acquired by the gaming giant during the mid-2000s. Together, they established the foundations for a surprising billion-dollar franchise that had a remarkable impact for many of the artists included, showcasing classic groups to millions of younger players.

A former executive, former COO of Harmonix, recalls the early budgetary hurdles in securing the songs – despite the fact the first two games primarily featured cover versions.

“We reproduced every song because the dollar figure was so high,” he explains. “Even with the necessary permissions by themselves, it proved nearly impossible. We failed to secure bands like legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced the project would flop. But once the game became a hit, and record sales airtime increased, all artists desired to participate.”

He adds: “One of the remarkable aspects was the number of parents got in touch and thanked us for introducing their children to the music they loved. It evolved into a multigenerational thing.”

Classic Rock Finds Younger Fans

Northern Irish blues-rock band the Answer included their track on the 2008 game Guitar Hero World Tour. Lead musician the artist recalls the way the game brought classic rock back into vogue: “The game provided a bigger, new demographic. Generally this had been considered music that was past it, however when it was featured on the game young people were finding it, suddenly it became trendy. This validated the genre, and got rid of the ‘dad rock’ label. It gave all our music renewed popularity.”

At that time, the Answer’s first record was still unreleased stateside, so the game served as a primary platform for exposure for the band during their US tour supporting AC/DC. “Their crew were playing the song on the tour bus, and several recognized us from Guitar Hero,” he notes.

Major Band Titles and Lasting Impact

Rock’s heavyweight names quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on each band’s catalogue and related lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the group more money than any of their studio albums. It moved more than 500,000 copies upon release, while sales of Aerosmith’s music rose of up to 40% during an era as the industry was already collapsing.

Guitar Hero still motivates quick-handed dedication within the community. Recently, a streamer achieved an impressive attempt of DragonForce’s the challenging track – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive customisation options. This track is challenging enough on expert mode, let alone performed at double speed and without missing every one of the thousands of cues. The streamer claimed it took nine months to accomplish.

“The game offers a, fantasy thing. If you play Call of Duty, it doesn't imply you should use actual weapons and enlist,” notes musician the artist.

The band had already completed a successful tour before Through the Fire and Flames appeared in the third game, yet he explains it turned them into a household name. “I recall our distributors informing us that our selling albums like crazy,” he says. “It exploded on the subsequent tour, and we performed right ahead of top acts at the event.”

Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it risked overshadow all other the band has done. Recently, the song was used in a trailer for Despicable Me 4. “Previously I thought otherwise, but now I accept it,” Li says. “Should you just hear one DragonForce song, that's fine – each person has a unique musical journey and I'm pleased we’ve been part in fans' experiences”.

Enduring Impact from the Plastic Guitar

Top-tier promotion, be it for cars, clothes or games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of being a music icon on the stage. Since the beginning, the co-founders felt that humans have a natural urge to create songs, and their goal was to leverage innovation to enable everyone to do it”.

Most of Guitar Hero games came out in just a five-year period from 2005 to 2010, including spin-offs like the DJ version, including a spinning deck, and Band Hero. Subsequently, the publisher’s interest in plastic instruments waned, aside from a short-lived revival several years later.

Titles like Clone Hero and newer releases have maintained the community active, and there’s expectations of something from the founders in development. Recently formed developers has entered production on their first rhythm-based title. Original co-founders are participating as special advisers. Are gamers ready to embrace a new entry following Guitar Hero?

“We thought those games could be like Madden allowing annual releases,” Dornbrook says. “There’s so much fresh tracks that it could be perennially popular, so I’ve always been hopeful. There’s no reason why it can’t continue for future fans.”

NP
By

Nicole Price

Digital media strategist with a passion for uncovering the latest trends in online content and social platforms.

MediaCorner UK

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